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Master of Education in
Learning, Design, and Technology

Courses

Penn State's online Master of Education in Learning, Design, and Technology emphasizes the evaluation and improvement of technology's impact on the learning process and can provide you with the technical and research skills to analyze the effectiveness of technology integration in your school, organization, or corporation.

You must complete 30 credits of course work, plus a noncredit unit on scholarship and research integrity and a noncredit capstone portfolio which will be reviewed by your adviser at the end of the program. At least 18 credits of course work must be at the 500 or 800 level, and a minimum of 6 credits must be at the 500 level.

Core Courses (9 credits)

  • 3
    credits

    Application of a systematic learning design model relevant to all learning contexts and audiences for analyzing instructional problems, developing validated resources, and implementing practical solutions.

  • 3
    credits

    This course examines emerging web technologies and explores their application to learning and education.

  • 3
    credits

    Designing learning environments based on constructivist principles of learning that provide modeling, coaching, and scaffolding.

Recommended Courses (select 21 credits)

  • 3
    credits

    Prepares teachers to evaluate the effects of technology use.

  • 3
    credits

    Explores the role of gaming, video gaming, and simulations in educational contexts including K–12, corporate, informal, non-profit, and higher education.

  • 3
    credits

    Explores key principles of effective online instruction for K–12 learners, including tools for teaching online, creation of an online environment, strategies for collaboration, supporting learners with special needs, among other topics.

  • 3
    credits

    Surveys contemporary readings, software, and hardware to explore the intersection of learning, teaching, and technology use. Students analyze contemporary uses of technology to support learning through readings, multimedia, and hands-on experience.

  • 3
    credits

    Research on learning with mobile computers and models for mobile computer integration for K–12 schools, community organizations, and universities.

  • 3
    credits

    Examines a range of skills, processes, and theories for designing and developing interactive educational materials.

  • 3
    credits

    Examines the costs and benefits of technology use, emerging research topics on technology-enhanced learning, and important tradeoffs that need to be considered when designing technology-enhanced learning contexts.

  • 3
    credits

    Guides learners to read, reflect on, and discuss various historical and contemporary learning theories and frameworks within the area of Learning, Design, and Technology, and their particular importance for learning designers and researchers.

  • 3
    credits

    Explores the historical roots of makerspaces and hobbyist learning activities, as well as the changing landscape of making, content creation, and constructionist activities in education.

  • 3
    credits

    Practical design of instructor-facilitated online lessons taking advantage of the affordances and within the constraints of course management systems.

  • 3
    credits

    Provides technology designers, educators, and researchers with a practice-oriented approach to ethics in education technology.

Course Availability

If you're ready to see when your courses will be offered, visit our public LionPATH course search (opens in new window) to start planning ahead.

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